Jun 09, 2007, 09:59 PM // 21:59
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#1
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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Cold Air Build
Right now, I'm plowing through Nightfall with my E/Mo, but I'm quite bored with it.
I figure this build will suffice for not only PvE, but also can be adapted toward PvP. I know fire is teh win for PvE, but I figured I'd give this build a shot.
[skill]Blinding Surge[/skill][skill]Chilling Winds[/skill][skill]Deep Freeze[/skill][skill]Maelstrom[/skill][skill]Lightning Touch[/skill][skill]Freezing Gust[/skill][skill]Ice Spikes[/skill][skill]Resurrection Signet[/skill]
Pretty self explanatory, I figure.
Right now I only have Nightfall so my skills are limited. Skill points are split between Water, Air, and Energy, with Water receiving 1 or 2 points higher than the rest. Also, the Lighting Touch is only used for enemies who wander around, and if I just so happen to get close to them, I can zap them.
Anywho, its completely open to criticism, let me know what you think.
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Jun 10, 2007, 12:12 AM // 00:12
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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The biggest problem with this build is that there is no energy mangement.
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Jun 10, 2007, 01:39 AM // 01:39
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#3
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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What about something like Master of Magic?
Or an Attunment Spell?
Blinding Surge and Ice Spikes can be swapped out for more energy management skills.
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Jun 10, 2007, 01:44 AM // 01:44
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#4
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Drop touch for a Glyph at least.
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Jun 10, 2007, 01:47 AM // 01:47
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#5
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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MoM is only really effective (to me) at high energy storage and when you're spamming skills.
I suppose you could do ele attune and bflash and still have energy. :/
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Jun 10, 2007, 01:51 AM // 01:51
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#6
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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[skill]Elemental Attunement[/skill][skill]Chilling Winds[/skill][skill]Deep Freeze[/skill][skill]Maelstrom[/skill][skill]Glyph of Lesser Energy[/skill][skill]Freezing Gust[/skill][skill]Ice Spikes[/skill][skill]Resurrection Signet[/skill]
Elemental Attunement? Or Water Attunement?
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Jun 10, 2007, 02:05 AM // 02:05
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#7
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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or would something like [skill]Energy Tap[/skill] or [skill]Power Drain[/skill] work better?
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Jun 10, 2007, 03:47 AM // 03:47
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#8
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by avi falafel
or would something like [skill]Energy Tap[/skill] or [skill]Power Drain[/skill] work better?
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Energy tap is a 3 second cast, which makes it a big no no for most non-mesmer builds. Power Drain is something better suited for a hero most of the time since they have computer perfect reflexes, but even then it can be unreliable since you must have an enemy casting a spell to have a chance at energy gain.
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Jun 10, 2007, 05:42 PM // 17:42
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#9
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Ascalonian Squire
Join Date: Jun 2007
Profession: R/P
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For some reason, I just can't give up on this idea.
[skill]Chilling Winds[/skill][skill]Deep Freeze[/skill][skill]Freezing Gust[/skill][skill]Lightning Strike[/skill][skill]Gale[/skill][skill]Water Attunement[/skill][skill]Elemental Attunement[/skill][skill]Resurrection Signet[/skill]
Basically, put up both Attunements, and make sure they stay up. Main theory behind the build is Chilling Winds to do damage and to increase freezing duration. Deep Freeze to damage and freeze, and then Freezing Gust to do the most damage. Lightning Strike is used if something goes wrong, since a low cast, quick recharging spell is needed, and it penetrates 25%. Gale is needed for one something goes really wrong. And thats about it.
What do we think?
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Jun 17, 2007, 09:29 PM // 21:29
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#10
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Ascalonian Squire
Join Date: Jul 2005
Guild: [cFo] Crusaders from Orr
Profession: W/
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Try the build on this site for mixing air and water skills
http://www.pvxwiki.com/wiki/Build:E/any_Chilling_Gust
Its for AB but u can modify it up for pve or normal pvp. For fitting res signet, u can get rid of an energy management GoLE or Air attunement. Gust + lightning orb is a good combo for spikes, mixing gust on monks then spiking their teammates. You can also try taking out air attunement for res signet, and switching blinding flash for blur vision, which has good synergy with gust knockdowns since u can aim at any target that got hit with the aoe.
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Jun 24, 2007, 02:45 AM // 02:45
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#11
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Forge Runner
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Elemental Attunement is obviously right for that build. Blinding Surge isn't that much better than Blinding Flash anyway.
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Jun 24, 2007, 02:50 PM // 14:50
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#12
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Ascalonian Squire
Join Date: Jun 2006
Location: New Hampshire
Guild: Looking for a guild
Profession: E/
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I find gale to be worthless skill when there is Shock. it does dmg and KD costing 5 less energy and faster casting time. It does have a 5 sec slower recharge but because or exhaustion you shouldnt be using it that much anyway.
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Jun 24, 2007, 02:52 PM // 14:52
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#13
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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It's also touch range.
on an ele... Gale > Shock.
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Jun 24, 2007, 02:54 PM // 14:54
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#14
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Ascalonian Squire
Join Date: Jun 2006
Location: New Hampshire
Guild: Looking for a guild
Profession: E/
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gale is good for pvp not pve.
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Jun 24, 2007, 02:57 PM // 14:57
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#15
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Wilds Pathfinder
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So you put your eles in touch range in PvE to use Shock? Why?
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Jun 24, 2007, 02:59 PM // 14:59
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#16
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Ascalonian Squire
Join Date: Jun 2006
Location: New Hampshire
Guild: Looking for a guild
Profession: E/
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y? because i am good enough with an ele to be able to do that. i have pve build where all i do is get in touch range with out using earth armor buffs.
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Jun 24, 2007, 03:03 PM // 15:03
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by NeoJapan
y? because i am good enough with an ele to be able to do that. i have pve build where all i do is get in touch range with out using earth armor buffs.
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I feel sorry for your monks.
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Jun 24, 2007, 03:11 PM // 15:11
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#18
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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lol...
What Chicken said.
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Jun 24, 2007, 03:11 PM // 15:11
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#19
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Ascalonian Squire
Join Date: Jun 2006
Location: New Hampshire
Guild: Looking for a guild
Profession: E/
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the great thing is is that i dont put strain on them. the build does enough dmg that the rest of the party can kill them before i take too much dmg. its all about what u bring with you in your party.
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Jun 25, 2007, 08:54 AM // 08:54
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#20
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Ascalonian Squire
Join Date: Feb 2007
Profession: E/
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well , the builds u guys suggest ar out of his range remember ?
Only nf skills , I have the same problem , and I think
that gale is pretty useless in pve .. in pvp it could work
so , I would replace gale whit mealstorm ,
can't play gw atm , cause my other pc crashed
but I will trie it , tnx
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